“When we were writing the game, the title of the game was ‘Wind Waker.’
That was a very important title for us.
We felt that the title was very important for the game and that we wanted to honor that title, so we went with it.”
Nintendo is no stranger to titles featuring Zelda.
A few years ago, they released a version of Super Smash Bros. Brawl called The Legend of Link: The Twin Snakes, which included a new game mode called The Adventures of Link.
But this game was the first Zelda title that was designed and built with the new game engine.
This is a big shift from previous Zelda games, which often used the Nintendo 64’s 32-bit architecture.
“We were kind of hesitant to do it, because it was kind of like, we can’t just do it with 32-bits.
But then we realized that it was a big deal,” said Miyamoto.
“That was a really important game.
We wanted to create a Zelda title with a big world and with a great story and a very different experience.””
The world of ‘The Wind Wakers’ is very different from ‘The Adventures of Zelda,'” he continued.
“The world is very much a continuation of the world of Zelda.
It’s much bigger.
We’re taking a step in that direction.””
It’s been a while since we’ve released a Zelda game, and I think we’re in a very good place for that,” he added.
“When you look at what the Zelda series has done, and what the previous Zelda titles have done, I think this is the first one that we’re really proud of.
We’re not really sure how we feel about the game yet, but it’s going to be very exciting. “
I think that this is a very big milestone for ‘Zeldas’ future, and it’s something we really want to get this right.”
“We’re not really sure how we feel about the game yet, but it’s going to be very exciting.
I think that it’s important for us to show people that it is a great game,” Miyamoto concluded.
“People who haven’t played the game or haven’t experienced it in a long time, it will be very different.”